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Exceeding MagicaVoxel 256 limit?

#1
Quick question: Wanted to make a skyscraper so I followed steps from youtube videos to go beyond the 256 limit [which is only 6.4 game squares high] and it exported it as two SEPERATE objects. I saw some mods that exceed this but are able to keep the exported object as a single .obj file?

I can't make the building load in the game without a crash when I'm referencing two object files for one building.

Unless I need another program to merge them together maybe?

I tried the Boolean union function in MagicaVoxel and that just merged them into eachother it seems!
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#2
My understanding is that indeed you need to merge .obj files that are bigger than that in something other than MagicaVoxel, Blender for example. Maybe there's other ways?
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