Exceeding MagicaVoxel 256 limit? - Printable Version +- Mod community (https://www.urbekthegame.com) +-- Forum: Mods (https://www.urbekthegame.com/forumdisplay.php?fid=3) +--- Forum: Help (https://www.urbekthegame.com/forumdisplay.php?fid=6) +--- Thread: Exceeding MagicaVoxel 256 limit? (/showthread.php?tid=28) |
Exceeding MagicaVoxel 256 limit? - Danza - 07-23-2022 Quick question: Wanted to make a skyscraper so I followed steps from youtube videos to go beyond the 256 limit [which is only 6.4 game squares high] and it exported it as two SEPERATE objects. I saw some mods that exceed this but are able to keep the exported object as a single .obj file? I can't make the building load in the game without a crash when I'm referencing two object files for one building. Unless I need another program to merge them together maybe? I tried the Boolean union function in MagicaVoxel and that just merged them into eachother it seems! RE: Exceeding MagicaVoxel 256 limit? - Pyoro - 07-23-2022 My understanding is that indeed you need to merge .obj files that are bigger than that in something other than MagicaVoxel, Blender for example. Maybe there's other ways? |