My new mod. The description will be small because I really don't know what to talk about. The mod adds a modular park, you can make your own square, park or square from separate parts. If there are bugs in my mod or you know what else you can add, please let me know. Good time of day
If you are enjoying the creations of our group UAA we are grateful and your download is already enough, but know that from now on, if you wish to support and motivate even more future projects and mods, donations are possible! via link : https://www.donationalerts.com/r/uaa
This is a fire headquarters Um, He can command firefighters in the whole city to carry out tasks! It can also deal with some serious disasters, Enjoy it!
消防站大.vox.zip (Size: 73.56 KB / Downloads: 102)
(. The area of this building is very large!. His original volume is 3MB!)
[附件=35] ??. This is my plugin, But he only has models( Because I can't write code) Because of the website, I have to convert my files into compressed packages, So you have to decompress it before using it, It will be very simple!
提示:。如果当局要使用它,请告诉我!
(English is not my original language,I'm learning from it.So there are some sentences you can't understand,please tell me!
This mod adds parking tiles, from which, in fact, you can make large parking lots for your citizens. In addition, one 2x2 park was added to the mod.
Each parking tile costs 10 unskilled work and consumes 2 more. To unlock these tiles, you need to have 6000 people.
The mod is still raw, there is no lighting in it, and the code is not yet fully completed. If anyone knows, then tell me how to make parking tiles give 1 transport infrastructure.
That's all at the moment, I'm waiting for suggestions on this mod.
If you are enjoying the creations of our group UAA we are grateful and your download is already enough, but know that from now on, if you wish to support and motivate even more future projects and mods, donations are possible! via link : https://www.donationalerts.com/r/uaa
Now updated with proper night lighting!
Edit 2: Now updated with fixed perBuilding values so the values shown on the building tab are PER TILE so they add up to the correct amount when multiplied by the 36 tiles it occupies. This is as perBuilding function would make this entire mega office only count towards ONE office/retail requirement for other buildings VS the 36 it would be if the 6x6 square was full of other 1x1 buildings.
Stats:
Requires:
Upgrades from mixed comm/office 8 story
3200 food
500 energy
Provides:
1200 medium skilled workers
1800 highly skilled workers
1800 population points
15 happiness
48 offices
5 bank
40 retail
20 connectivity
5 education
Very hard to get this. You need a 6x6 zoned area [with roads around this to allow for zoning to grow] for this thickness to grow. All 36 zones need to be ready to upgrade to this before it can happen, then suddenly it happens :3