[附件=35] ??. This is my plugin, But he only has models( Because I can't write code) Because of the website, I have to convert my files into compressed packages, So you have to decompress it before using it, It will be very simple!
提示:。如果当局要使用它,请告诉我!
(English is not my original language,I'm learning from it.So there are some sentences you can't understand,please tell me!
This mod adds parking tiles, from which, in fact, you can make large parking lots for your citizens. In addition, one 2x2 park was added to the mod.
Each parking tile costs 10 unskilled work and consumes 2 more. To unlock these tiles, you need to have 6000 people.
The mod is still raw, there is no lighting in it, and the code is not yet fully completed. If anyone knows, then tell me how to make parking tiles give 1 transport infrastructure.
That's all at the moment, I'm waiting for suggestions on this mod.
If you are enjoying the creations of our group UAA we are grateful and your download is already enough, but know that from now on, if you wish to support and motivate even more future projects and mods, donations are possible! via link : https://www.donationalerts.com/r/uaa
Now updated with proper night lighting!
Edit 2: Now updated with fixed perBuilding values so the values shown on the building tab are PER TILE so they add up to the correct amount when multiplied by the 36 tiles it occupies. This is as perBuilding function would make this entire mega office only count towards ONE office/retail requirement for other buildings VS the 36 it would be if the 6x6 square was full of other 1x1 buildings.
Stats:
Requires:
Upgrades from mixed comm/office 8 story
3200 food
500 energy
Provides:
1200 medium skilled workers
1800 highly skilled workers
1800 population points
15 happiness
48 offices
5 bank
40 retail
20 connectivity
5 education
Very hard to get this. You need a 6x6 zoned area [with roads around this to allow for zoning to grow] for this thickness to grow. All 36 zones need to be ready to upgrade to this before it can happen, then suddenly it happens :3
Are residential houses larger than 3x3 possible? I'm trying to mod a 4x4 large mixed home/office that upgrades from 8 story mixed "Edificio8" [this name doesn't seem to work though for upgrade/building referencing?]
The building I've made is 160x160 voxels and is 4x4 squares in size, intended for larger city blocks [as we can go up to 6x6 technically with the road spacing] however when it's ready to upgrade, it refuses to show upgrade requirements and is ignored entirely by the upgrade system.
When clicking the "OfficeSquare" in the upgrade list it just shows a large orange square on the map.
Included my Newbuildings.txt with the temporary "updatesFrom": ["ciudad,first"], as Edificio8 doesn't seem to reference anything
Posted by: Danza - 07-23-2022, 10:37 AM - Forum: Help
- Replies (1)
Quick question: Wanted to make a skyscraper so I followed steps from youtube videos to go beyond the 256 limit [which is only 6.4 game squares high] and it exported it as two SEPERATE objects. I saw some mods that exceed this but are able to keep the exported object as a single .obj file?
I can't make the building load in the game without a crash when I'm referencing two object files for one building.
Unless I need another program to merge them together maybe?
I tried the Boolean union function in MagicaVoxel and that just merged them into eachother it seems!
High initial cost but provides ample leisure, sports and +1 health to your citizens
Edit: Added a V2 with much buffed stats. Realised it was quite underpowered even with the health for a building that takes up a full 3x3 space. Thinking how many other parks/leisure you can fit, wanted to make it worth while [but expensive to build!]
Edit: V3 has more vanilla colourations and some extra detailing on the grass and roof.