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  Haussmann Buildings
Posted by: Druss - 07-24-2022, 03:03 PM - Forum: Mods sharing - Replies (1)

Haussmann Buildings


Specifics :

Upgrades from Downtown 2-storey house


- Requires :

90 food
30 energy



- Provides:

20 low skilled workers
40 medium skilled workers
60 in population
3 in happiness



Attached Files
.zip   Haussmann_Druss.zip (Size: 456.99 KB / Downloads: 301)
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  Translation of the categories
Posted by: Kadele - 07-24-2022, 12:49 PM - Forum: Help - Replies (4)

Could someone please translate the ingame categories? So far, there are:
  * streets = camino\\
  * houses = ??? \\
  * farms = ???\\
  * orientation points= ciudad\\
  * school = ???\\
  * industry = industrias\\
  * advanced industries = industrias2 \\
  * parks = parques\\
  * nihgtlife =???\\
  * culture = ???\\
  * sports = deporte\\
  * religion = ???\\


Is there a way to add new caregories, e.g. harbor, trains,...?

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  Mega Offices
Posted by: Danza - 07-23-2022, 09:11 PM - Forum: Mods sharing - Replies (5)

Now updated with proper night lighting! 
Edit 2: Now updated with fixed perBuilding values so the values shown on the building tab are PER TILE so they add up to the correct amount when multiplied by the 36 tiles it occupies. This is as perBuilding function would make this entire mega office only count towards ONE office/retail requirement for other buildings VS the 36 it would be if the 6x6 square was full of other 1x1 buildings.

Stats:

Requires:

Upgrades from mixed comm/office 8 story 
3200 food
500 energy

Provides:

1200 medium skilled workers
1800 highly skilled workers

1800 population points
15 happiness
48 offices
5 bank
40 retail
20 connectivity
5 education

Very hard to get this. You need a 6x6 zoned area [with roads around this to allow for zoning to grow] for this thickness to grow. All 36 zones need to be ready to upgrade to this before it can happen, then suddenly it happens :3

[Image: yJD2Dne.jpg]



Attached Files
.zip   OfficeSquare_Danza.zip (Size: 2.43 MB / Downloads: 495)
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  Question to the Dev: House max space?
Posted by: Danza - 07-23-2022, 06:11 PM - Forum: Help - Replies (1)

Are residential houses larger than 3x3 possible? I'm trying to mod a 4x4 large mixed home/office that upgrades from 8 story mixed "Edificio8" [this name doesn't seem to work though for upgrade/building referencing?]

The building I've made is 160x160 voxels and is 4x4 squares in size, intended for larger city blocks [as we can go up to 6x6 technically with the road spacing] however when it's ready to upgrade, it refuses to show upgrade requirements and is ignored entirely by the upgrade system.

When clicking the "OfficeSquare" in the upgrade list it just shows a large orange square on the map.

Included my Newbuildings.txt with the temporary  "updatesFrom": ["ciudad,first"],   as Edificio8 doesn't seem to reference anything



Attached Files
.txt   newBuildings_OfficeSquare.txt (Size: 1.63 KB / Downloads: 7)
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  Exceeding MagicaVoxel 256 limit?
Posted by: Danza - 07-23-2022, 10:37 AM - Forum: Help - Replies (1)

Quick question: Wanted to make a skyscraper so I followed steps from youtube videos to go beyond the 256 limit [which is only 6.4 game squares high] and it exported it as two SEPERATE objects. I saw some mods that exceed this but are able to keep the exported object as a single .obj file?

I can't make the building load in the game without a crash when I'm referencing two object files for one building.

Unless I need another program to merge them together maybe?

I tried the Boolean union function in MagicaVoxel and that just merged them into eachother it seems!

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  Luxury Public Pool
Posted by: Danza - 07-23-2022, 09:56 AM - Forum: Mods sharing - Replies (3)

High initial cost but provides ample leisure, sports and +1 health to your citizens

Edit: Added a V2 with much buffed stats. Realised it was quite underpowered even with the health for a building that takes up a full 3x3 space. Thinking how many other parks/leisure you can fit, wanted to make it worth while [but expensive to build!]
Edit: V3 has more vanilla colourations and some extra detailing on the grass and roof.

[Image: UiMjJkF.png]

[Image: pOqsglK.png]



Attached Files
.zip   LuxuryPool_Danza.zip (Size: 311.86 KB / Downloads: 115)
.zip   LuxuryPool_DanzaV2.zip (Size: 311.87 KB / Downloads: 103)
.zip   LuxuryPool_DanzaV3.zip (Size: 569.68 KB / Downloads: 366)
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  Mini Golf
Posted by: eilyrino - 07-23-2022, 03:16 AM - Forum: Mods sharing - Replies (2)

13 hole mini golf course, taking up a 2x3 area. Provides a fun seaside activity for your residents.

My favourite mod so far, hopefully there will be plenty more.

Enjoy :)



Attached Files
.zip   MiniGolf.zip (Size: 64.28 KB / Downloads: 233)
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Question Help - Very Strange Mod Glitch
Posted by: Danza - 07-23-2022, 01:51 AM - Forum: Help - Replies (4)

So I've just about finished my luxury pool building but:

When you delete the building, it leaves behind a blue hole AND still gives yields as if it was there?
Even stranger: If you bulldoze the pool and then wait a few game months, sometimes it will be IMPOSSIBLE to delete the strange blue void.
If you build this pool house before ANY residential in sandbox mode, it'll prevent residential from ever being able to spawn.

Absolutely no idea what I've done wrong, been staring at these few lines of code for an hour just baffled.


Any help is appreciated, thanks!



Attached Files Thumbnail(s)
   

.zip   LuxuryPool_Danza.zip (Size: 310.87 KB / Downloads: 7)
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  Flashing shadows visual bug?
Posted by: Danza - 07-21-2022, 11:05 PM - Forum: General - Replies (2)

When in the free camera mode [rather than the isometric or first person] the shadows flicker when zooming, rotating or moving.

It seems to also get worse the bigger your city is.

I've heard this may be a unity problem but didn't know if there was something a dev can do to address this?

Specs:

4K monitor [Asus]
GPU: RTX 3070 ti
CPU: Ryzen 7 3800X
RAM: 32GB DDR5 Corsair

Temporary fix for now is to use the isometric camera only.

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  Fair Ground Buildings
Posted by: eilyrino - 07-20-2022, 09:44 PM - Forum: Mods sharing - Replies (1)

A basic ferris wheel and carousel I made, both to a relatively good scale.
Both can be downloaded individually, have no restrictions other than cost, and boost happiness and leisure.

I might update this thread later with another model if I get the chance.

Enjoy :)


*UPDATE* Carnival stalls, 4 stalls including basketball and duck fishing game.



Attached Files
.zip   FerrisWheel_eilyrino.zip (Size: 68.23 KB / Downloads: 277)
.zip   Carousel_eilyrino.zip (Size: 58.94 KB / Downloads: 262)
.zip   Stalls_eilyrino.zip (Size: 26.79 KB / Downloads: 263)
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