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Translation of the categories |
Posted by: Kadele - 07-24-2022, 12:49 PM - Forum: Help
- Replies (4)
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Could someone please translate the ingame categories? So far, there are:
* streets = camino\\
* houses = ??? \\
* farms = ???\\
* orientation points= ciudad\\
* school = ???\\
* industry = industrias\\
* advanced industries = industrias2 \\
* parks = parques\\
* nihgtlife =???\\
* culture = ???\\
* sports = deporte\\
* religion = ???\\
Is there a way to add new caregories, e.g. harbor, trains,...?
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Exceeding MagicaVoxel 256 limit? |
Posted by: Danza - 07-23-2022, 10:37 AM - Forum: Help
- Replies (1)
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Quick question: Wanted to make a skyscraper so I followed steps from youtube videos to go beyond the 256 limit [which is only 6.4 game squares high] and it exported it as two SEPERATE objects. I saw some mods that exceed this but are able to keep the exported object as a single .obj file?
I can't make the building load in the game without a crash when I'm referencing two object files for one building.
Unless I need another program to merge them together maybe?
I tried the Boolean union function in MagicaVoxel and that just merged them into eachother it seems!
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Flashing shadows visual bug? |
Posted by: Danza - 07-21-2022, 11:05 PM - Forum: General
- Replies (2)
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When in the free camera mode [rather than the isometric or first person] the shadows flicker when zooming, rotating or moving.
It seems to also get worse the bigger your city is.
I've heard this may be a unity problem but didn't know if there was something a dev can do to address this?
Specs:
4K monitor [Asus]
GPU: RTX 3070 ti
CPU: Ryzen 7 3800X
RAM: 32GB DDR5 Corsair
Temporary fix for now is to use the isometric camera only.
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